If you focus on the dialogue choices, the series appears to have taken a step backwards, but you are ignoring all the areas where the game took massive steps forwards – huge, stomping, power-armour-clad strides. In a recent interview with PCGamesN, Fallout: New Vegas’s lead designer, Josh Sawyer, said: “If you choose to make one aspect of the game more complicated, then it helps to roll back on other stuff.” This was probably the case for Fallout 4, with more resources dedicated to making the moment-to-moment play feel good. While some fans accused Bethesda of dumbing the series down, this reduction in scope was likely caused by development focus increasing in another area: action.